Levi's — Quality Never Goes Out of Style · Chapter 2 of 9
Scene geometry
Streets, walls and props rebuilt as shadow catchers — 90% in Blender, the tricky parts in Nuke ModelBuilder.
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Once the cameras were solved, we rebuilt everything the robot touches: streets, walls, props and ground planes. The geometry gives the render correct shadows, bounce light and reflections, and gives animation something to collide with.
About 90% of it was blocked out in Blender — most shots needed structural accuracy, not detailed modelling. Curved surfaces, small props and perspective-sensitive areas were modelled in Nuke ModelBuilder, straight from the plate, without leaving compositing.


- Shadow catchers and contact surfaces for the robot.
- Correct GI and reflections in rendering.
- Collision references for animation.
- One continuous geometry between Blender layouts and Nuke projections.

Film & CG
Commercials, music videos and CG characters — shot, built and finished in one pipeline.
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